![]() I will take warrior for example, they hate this (:P). In PvP, useful for lowering the health of a non healing class. Yes, that big bugger you ruptured will take the same damage as a trash mob too. But I end up using Rupture first as damage over time effects are NOT mitigated by armour. You could use Slice and Dice, which would give you more damage output in the 21 seconds it lasts for 5pts. If in an instance the warrior is already using Sunder Armour then that rules out Expose Armour. More useful on high armoured opponents. Scales with AP, and if you've got nice gear and probably have like 1200+, then this will get quite a boost. You may disagree, but here are the facts: but that's the goodness of it.Īfter having used all combo enders in PvP/Instances I would suggest Rupture to be number one. Comment by ThottbotMost rogues underestimate this because it uses combo points that could be spent elseware, and its damage over time part. ![]()
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January 2023
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